impossible So I watched this TED talk by Kevin Kelly and it is somewhat mind-blowing. The big take home for me is this: The impossible has happened, over and over again.

have you seen the Princess Bride?

 

 

“inconceivable!”

“you keep using that word. I do not think it means what you think it means.”

The Web is apparently as complex as a human brain right now. And in another 5,000 days (the current age of the Web) it will be as powerful as 6 billion brains. So, basically, as powerful as all of us.

Watch the talk. Enjoy. Expect the impossible!

All in all, ITP is always fun, sometimes underwhelming. The best pieces are little jokes or games. One of the nicest was just a tent with a video projection on the surface of a campfire and woods. A bunch of us sat inside and just felt like we were backyard camping. It was a nice refuge.

 

IMG_1088 This was fun…The Face Fight Machine was a fun, collaborative drawing tool… You and a partner draw your faces simultaneously, using two styli that are linked…you move together. I liked that the only button clears the screen and prints your result at the same time.

 

IMG_1091 This was just plain creepy. But a cool use of a pico projector. The face, a looping video of some random expressions, follows you around using camera tracking.

IMG_1094 This was just upsetting…red, bloody drops where there’s been genocide or terrorism. The ink is stored in an IV bag. Nice.

 

IMG_1096 Delta was a fun concept, but a bit ham-handed and over-the top on the symbolism. There are two cameras that show you yourself from two angles.

 

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This one was fun…best use of laser-cutting and masonite in show, I think. More here.

 

IMG_1106 This wins best (and only) use of a barrel in show. Fun to ride. True story.

My last stop was the Life Dress. Elizabeth Fuller kept me occupied until the end of show with her seriously-siliconed-out dress, filled with LEDs and wires, ready to flash whatever. She’s planning a 2.0 version with more tiles.

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So much digital interaction…thanks to @kicker for the Android Tablet heads up… Watch the video of Jimmy Fallon being annoyed with the nook’s “sliver” of a touchscreen and play with an Android Tablet.

Here’s the thing…is long battery life so important to the user that they will put up with e-ink’s lackluster interaction capabilities? Nook tries to mitigate the issue and points the way to an interesting hybrid. This device, the eDGe takes it all the way.

The videos below (the first, from Bonnier, is very nicely done) show a rich and fluid interaction that is impossible to attain on e-ink. There are tricks and “stunts” that can be used to make e-ink look more fluid, but full, glossy color is out of reach for e-ink, as well as fast refresh times that users expect. I can’t seem to get Vimeo to embed…so just click the link!

I am curious to see what ecological niche e-ink screens occupy in the evolving digital lifestyle on the horizon. Smartbooks might be expensive for a time, e-readers might come down in price. Netbooks…oh, who knows? Anyway…enjoy.

Mag+ from Bonnier on Vimeo.

Enjoyed this discussion on LinkedIn. I’ve checked out Balsamiq and Axure and OmniGraffle. OmniGraffle wins for best name, for sure…but I’m no Mac user, sadly.

The discussion ranged widely, and the issue I think is FIDELITY. We talk a lot about fidelity of mockups in ID, and wireframes are prototypes. And that’s why paper sketching seems to be a good starting point for me and a lot of other people. I get that there’s the issue of workflow – if it’s going to be digital, start digital. but there’s also the issue of Energy of Activation – for me and a lot of others, picking up a pen is a lot faster (and portable) than sitting down on a computer. Low Fidelity, but high speed and low activation energy.

I was invigorated by Marisa Peacock’s account of Forrester Research’s report on Emotional Experience Design Principles.

The key take home is to “engage with the customer, not the product.” How?

Invest in ethnographic research: To uncover users’ unmet needs and aspirations Forrester recommends using qualitative insights gathered through ethnographic research.Techniques like contextual interviews and field studies can provide insights for designing broad-based customer interactions that span channels and provide context for users’ website visits

Garner emotional feedback during testing: Companies should supplement screen observation with other tools for gathering nonverbal feedback such as facial expressions and body language so as to learn more than just where people went and what they said as they tried to use a site.

Non-verbal information, emotional values, thoughts and dreams (more here) are what we need from consumers more than what simply does and doesn’t work.

As Tucker Viemeister said “Beauty is to function as making love is to Lust”. Mere function is not good enough. We have to connect emotionally, to make love!

Beauty:function :: love:lust

Reading Steve Portigal’s article in Appliance magazine and watching Stephen Anderson’s talk from MX2008 got me thinking…UX people seem to be interested in culture primarily because we have to try to change it all the time, in little ways. Steve says “Driving these kinds of cultural changes isn’t trivial, but it isn’t impossible, either” while Stephen points out that good ideas are, by nature, revolutionary.

And getting new things to happen usually incites a push-back of inertia: That is not the way we’ve done things. Stephen points out out that the struggle looks different from the inside of an organization (as an “innie”) or as an outside consultant…but either way, we have to use intelligence and patience to make change happen.

Again, it all comes down to empathy!

“Fomenting a revolution isn’t always possible or appropriate, but starting from your locus of control and pushing outward can produce steady results. Understand how customers make sense of the world, and make all your small and big decisions with that understanding clearly in mind. Show colleagues and superiors how that understanding manifests itself in product decisions and track the outcomes. Being mindful of your own successes will help others see the impact this approach can have on the bottom line.

“We need empathetic individuals to make empathetic organizations, which will in turn make more empathetic individuals.””

I read Dell Hymes’ Obit today.

What strikes me about his approach to Linguistics was that it was all about context. Language took place in a cultural context, not in a mathematical wonderland, as Chomsky would have you believe.

Not to harsh on Noam, or anything.

But the word ecumenical came up in the obit…meaning general in extent or application.

Merriam-Webster tells us it comes from the Greek oikoumenē ,meaning the inhabited world.

The first step to solving a problem is to look at where it happens. To go where the problem is. Have Empathy, as @whitneyhess said here. And using an ecumenical approach, use whatever tools you need.

Yesterday I hit an IXDA free event at RGA. Steve Portigal gave an awesome talk on Improv and its implications/applications to UX design and research.

He generously put up his slides here…which, had I known he was going to do, Maalik and I might not have taken such furious notes!

One idea from his talk that blew me away was this diagram. Everyone defines the norm in relation to themselves. I don’t know if everyone considers themselves in the center of their bell-curve reality…but everyone thinks of their behavior in relation to others. “I am more _____ than my friends” is a great thing to walk away with. When people describe their behavior, make sure you get the context they see themselves in.

His performance was really the big take-home for me. Steve created an environment where people shared, we unafraid to fail and were open. A lot of questions centered around this. How can we create a culture (or cultural moment) for ourselves or our clients where people can share ideas unhindered by fear or the “editor” that stops good (and bad) ideas? A great message was: Come up with bad ideas. Try that out. “what if we made poisonous cereal?”

I think once you relax into the possibility of failure, success is easier. There’s less fear. Getting up to do the “one word story” exercise I was, at first, nervous. I wanted to do well. And then I said to myself “screw it up. fail spectacularly.” And then I could relax and participate in the game, fully.

I’m looking forward to doing more of that.

Apparently the Uncanny Valley is for Monkeys, too:

http://seedmagazine.com/content/article/uncanny_valley/

I’ve been trying to find the 30 Rock episode wherein Tracy Jordan designs a pornographic video game, defying the uncanny valley…but the media lords have made it hard.

What does this have to do with anything? Well, first of all, I like the idea that telling the difference between reality and fiction is innate, even in our primate ancestors. Secondly, it is always a reminder to me that keeping systems simple and straightforward makes them more pleasurable and more believable. Restraint and symbolism is better than spending our energy on full-blown simulation and actualization.

 

Last night I went to see JooYoung Oh give a presentation on her participatory design methods at The Change You Want to See, a very cool activist and co-working space in Williamsburg. I was tired after a long day, but the exercise of  putting lots of stickers on a page to describe my ideal product experiences with words and pictures was lots of fun, and was a great jumping off point for solid and insightful conversations about people’s product lives. Getting that visual insight, tagging images and tracking what they mean to people is a very cool method.

Also, we went out for drinks afterwards and wandered into a quiz night. I am proud that our team was in the top half, despite missing half of the rounds! We could have been contenders. I’m sure of that.